morgaine
July 25th, 2006, 09:48 AM
This is just something i was thinking about.... agree? disagree? something to add?
anyway as it stands we can hire bounty hunters. But how about when we have troubles with npc's? Maybe i got killed somewhere nasty and there is no one on to help me retrieve a corpse, but i have gold in mish.... so could i hire some help? Im thinking hiring a mercenary/bodyguard to help with npc's and possibly pc's as well provided that they are attacking my group. I could hire a lvl X mercenary for Y gold per level. This mercenary would autimatically join my group and use the guard command, as to protect me from foes i encounter. I think it would be neat if i could buy a few mercenaries and make runs by myself or maybe with one other through some of the rougher zones. It would be up to me to stop and let the mercenary regen, or heal it up ect.... i would suggest keeping them warriors as to keep things less complicated...
this idea isnt really planned out just something i thought would be pretty cool. can anyone else add ideas for developent?
-morgaine
anyway as it stands we can hire bounty hunters. But how about when we have troubles with npc's? Maybe i got killed somewhere nasty and there is no one on to help me retrieve a corpse, but i have gold in mish.... so could i hire some help? Im thinking hiring a mercenary/bodyguard to help with npc's and possibly pc's as well provided that they are attacking my group. I could hire a lvl X mercenary for Y gold per level. This mercenary would autimatically join my group and use the guard command, as to protect me from foes i encounter. I think it would be neat if i could buy a few mercenaries and make runs by myself or maybe with one other through some of the rougher zones. It would be up to me to stop and let the mercenary regen, or heal it up ect.... i would suggest keeping them warriors as to keep things less complicated...
this idea isnt really planned out just something i thought would be pretty cool. can anyone else add ideas for developent?
-morgaine