kaern
June 29th, 2008, 06:38 PM
For some reason I have two proposals for the area. I think the second one was the actual version that I sent off. Number one:
1. The name of the area: The Mystic Wood
2. Level range targetted: 10-20
3. Ideal location: Actually, I really don't know about this, since
I want to have this near Cyrenian Gardens and
still leave room for, hopefully, a future
Cyrenian Kingdom(by the way, what I forgot to
mention last time is that the kingdom
will/would be completely underground, so space
isn't a real problem). Anyways, I guess I'd
like it to connect to 14228, going south,
most likely with a locked door(kinda like the
Secret Garden :)
4. Basic theme: A more dangerous, mysterious 'section' of the
current Cyrenian gardens, a 'hidden for centuries'
kind of place, even though not really that exag-
gerated. This will be a fairly well balanced mid-
low level area.
5. Special objects: Not really, although there'll be things appro-
priate for the level range :>
6. Tricks/traps: Not too many, although there will probably be a
few secret passages and whatnot, and some
unexpected items being containers. No mazes
And two:
> 1. Name: The Mystic Wood
>
> 2. Targetted Level Range: 15-25
>
> 3. Ideal location: Connected via a closed door somewhere, anywhere,
> actually, as long as (of course) the themes are similar. This will be
> kind of like a 'secret garden' type of place I'm hoping.
>
> 4. Basic theme: This area will be thick with plotline and ancient lore
> and whatnot. It's a 'hidden for centuries' type of place, but that won't
> be accented quite as much.
>
> 5. Special objects: Hardly any. It will have a powerful item or two as
> reward for secrets discovered, but not too powerful, like 1dex 2int,
> something along those lines.
>
> 6. Tricks/traps: Secret passages perhaps, unexpected items being
> containers, and the same kind of clue-finding-to-get-a-keyword-for-looking
> inside-a-nontakeable-container type of thing like the one mentioned in the
> previous proposal *grin* Since this area will be heavy with story and
> role playing, it won't be too easy to figure the secrets out.
1. The name of the area: The Mystic Wood
2. Level range targetted: 10-20
3. Ideal location: Actually, I really don't know about this, since
I want to have this near Cyrenian Gardens and
still leave room for, hopefully, a future
Cyrenian Kingdom(by the way, what I forgot to
mention last time is that the kingdom
will/would be completely underground, so space
isn't a real problem). Anyways, I guess I'd
like it to connect to 14228, going south,
most likely with a locked door(kinda like the
Secret Garden :)
4. Basic theme: A more dangerous, mysterious 'section' of the
current Cyrenian gardens, a 'hidden for centuries'
kind of place, even though not really that exag-
gerated. This will be a fairly well balanced mid-
low level area.
5. Special objects: Not really, although there'll be things appro-
priate for the level range :>
6. Tricks/traps: Not too many, although there will probably be a
few secret passages and whatnot, and some
unexpected items being containers. No mazes
And two:
> 1. Name: The Mystic Wood
>
> 2. Targetted Level Range: 15-25
>
> 3. Ideal location: Connected via a closed door somewhere, anywhere,
> actually, as long as (of course) the themes are similar. This will be
> kind of like a 'secret garden' type of place I'm hoping.
>
> 4. Basic theme: This area will be thick with plotline and ancient lore
> and whatnot. It's a 'hidden for centuries' type of place, but that won't
> be accented quite as much.
>
> 5. Special objects: Hardly any. It will have a powerful item or two as
> reward for secrets discovered, but not too powerful, like 1dex 2int,
> something along those lines.
>
> 6. Tricks/traps: Secret passages perhaps, unexpected items being
> containers, and the same kind of clue-finding-to-get-a-keyword-for-looking
> inside-a-nontakeable-container type of thing like the one mentioned in the
> previous proposal *grin* Since this area will be heavy with story and
> role playing, it won't be too easy to figure the secrets out.