I'm a bit confused about something. I have only two values with which to specify a weapon's damage range. The AWG says mob levels vary by three either way, but it says nothing about weapons, so I kinda expected to have four values to specify (a bottom-end range and a top-end range).
Say I set the two values to 4 and 8. What is the variation in the bottom-end and top-end of the damage range?
In other words, will this weapon always be average 6, will it be at most average 6, or will it be on average, average 6? And if the latter, what variation can I expect?
I'd hate to create a weapon of a given average, only to find it can pop much bigger than expected.


Reply With Quote

Bookmarks