I'm posting this here, rather than in the forum for my area, because I suspect other area writers (particularly Wish) might know something about this...
I'm having a curious problem with mob resets. I have nearly 100 mobs at the moment. There are more than 200 individual mob resets, to account for multiple instances. To control exactly where they're placed (which is moderately important for several mobs in the zone), I typically have X resets for a mob with limit X.
However, at or about 200 resets, I get a problem with the muditor. It appears to lose track of the last reset, and when trying to edit them, it loses track of everything else. If I load the .ARE file into the muditor, and don't edit mob resets, it handles the walkthrough just fine, however, which suggests it is a problem with the actual editing code. If I remove the most recent reset, all returns to normal.
It this a problem with the muditor, not being able to handle more than 200 mob resets? Or is this a strict limit on the number of resets allowed? I might be able to work around it by sacrificing some control over mob distribution, not making all the resets happen at the same time, and letting the mob limit control them instead, but that'll take a fair bit of work at this stage.
Any ideas?
Ylang Ylang


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