1: get rid of the "god" gear that's floating around and lower the drop rate on dmg
2: see if it's possible to have an affect that very slightly increases one's spell dmg, so that Magic Resist gear becomes a little more useful(like DMG Vs. DA)
3: Install new areas at a slightly faster pace(I'm familiar with writing them, and I know that with a good idea, one can be completed almost overnight..it's the beta testing that's the real challenge) If they get bad reviews..remove them and chose another. Keep new things to explore funnelling into TFC.
Automize battle-royale type fights similar to the current spar system, where followings can compete against each other in a Mock-war situation. (possibly a whole zone that's only accessible when two gods "approve" of a battle)
Just a few thoughts..I'm not entirely familiar with Merc or Diku..I've only ever really made zones for Circle (which is infinitely easier)..though I'd be willing to put some time into Sirak's Muditor if I thought it might be worthwhile.


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My feeling is that many areas don't make it past the "thinking about it" stage. Of those that are completed, I agree, it would be better if we could get these installed more quickly.

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