
Originally Posted by
Pol
1. Since Shaman can give mana, health and moves, how about spells to allow Shaman to *take* mana, health and moves from either willing or unwilling targets.
Too much like energy drain for my tastes. Personally I don't like it that mages can memo anything either. I like distinct classes. But hey that's my opinion

Originally Posted by
Pol
2. Wisdom ostensibly raises Shaman/Cleric spell damage and effectiveness - can Int affect Mage spells in a similar way as well?
Undecided on this one.

Originally Posted by
Pol
2.5 - un-nerf Lightning Bolt and Fireball.
Mages in TFC are a utility class. They are not like mages in other realms, they don't nuke they don't do high damage fast. That's what shamans are in TFC. I do agree that fireball needs to do what it was intially intended to do, and burning/etching needs to be buffed again. I feel lightning bolt is just fine though.

Originally Posted by
Pol
3. Can rescue be added to the skill list for Ordained?
That's a good idea. But I feel if they do not have a class that can rescue, they should only be able to rescue people from their own following.

Originally Posted by
Pol
4. Give high-level mages the ability to drain mana from magical items - compensate for that 40 mana imp id :P. Maybe take hp's away to use it.
Hrm, dunno on this one.

Originally Posted by
Pol
5. Give Good-aligned clerics Raise Dead - casting it on a corpse causes the slain person to return to their old body fully equipped. A higher level spell - Ressurect - returns them to their body equipped and fully healed. Perhaps even have this spell reduce xp loss to the victim in return for etching the mana and/or xp of the cleric casting it.
Completely against this one. This would tip the balance scale. I could already see the uproar like the one with evil clerics having link. Maybe I'd be for it if it would take full mana, and evil clerics got link back. But that could be way powerful, way too powerful, I could see a few ways to make certain people could take advantage of it. Now if it permanently etched mana. As in their mana would go from 400 to 395...permanently...hrm, that brings a twist to it...Good idea, but I don' think it'd work in our world.

Originally Posted by
Pol
6. A Use Magical Device skill for Bards - or perhaps Thieves as well - that allows the character to use devices not otherwise allowed - wands, staves, relics, fetishes, etc.
I'd say give a small lag to the class who it isn't intended for after the use of the device. Like if a bard uses a wand, give a lag after the zap, a lag that wouldn't normally be there if a mage used it. Perhaps chance of failure as well.

Originally Posted by
Pol
7. Since Soul Rift ostensibly attacks the "spirit" of the target, make it ineffective against plant mobs (or other mobs that don't leave ghosts).
Okay, only if it hits twice as hard on anything with a soul!
I'm with Nic on this one. Shamans would have no way to kill something with 'no soul' then. Besides, if their alive, and kicking my booty - something is makin' them live anyway.

Originally Posted by
Pol
8. Wall of Fog - for Mages and/or Shaman - that makes a room foggy temporarily.
Hrm...interesting...I like it.

Originally Posted by
Pol
9. Allow Faerie Fog to persist for a time such that fogging a room forces those entering it to save against losing their hide/sneak/invis (sort of like phosphate, but without the pink aura).
Once again, it'll be crossing into another classes area, faerie fire, and phosphate serve that purpose.

Originally Posted by
Pol
10. Improved Sneak - to allow passage past Alarms and aggro mobs.
I like it

Originally Posted by
Pol
11. Along the same lines - Improved Hide - to allow limited commands (like Peek, Look, moving between rooms, Cant, etc.) without breaking Hide.
I like it

Originally Posted by
Pol
12. Gust of Wind - Mage spell that, similar to Hurricaine, blows inventory items off of mobs in the room. Perhaps also clears fogged rooms for a time..
No. Once again, I do not like spells that cross over to other classes areas. Hurricane is shaman spell, leave it there.
My opinions, whee! Thanks, for the ideas, I've not heard of some of them.
Change alone is eternal, perpetual, immortal.
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