Since this has come up a couple of times in regards to Mas' zones. I thought I would ask for feedback and see what people think is a good balance for max stats on limited items. If I get enough feedback on this I will be able to put together a good idea of what we should have for a max stats guide. I could then have this for area authors to use as a guide when writing zones. I think this would help them to know what the maximum stats on items can be. It would also help me nail down what we want as the max stats for items.
Zones that are exceedingly hard, could be adjusted a little to allow for some flexibility. But in general, this this would be a rare exception.
Below are the stats that are used in item creation. Please respond with what you think should be the max allowed stat for each affect. If someone wanted to have multiple effects on an item, then I would allow that, but they would have to drop each effect by possibly a factor of two or three depending on how many effects they wanted on an item.
If I am missing something from the below list please post about it in the thread.
Thanks for your feedback.
Strength
Dexterity
Intelligence
Wisdom
Constitution
Mana
Hit
Move
Armor Rating (for metal) non-metal cannot be greater than 5.
Armor Class (additional armor class apply for non-metal armor)
Hitroll
Damroll
Save vs spell
Charisma
Luck
Damage Absorbtion
Magical Resistance
One Handed Weapon Sharp (max high end of the weapon damage range)
One Handed Weapon Blunt (max high end of the weapon damage range)
Two Handed Weapon Sharp (max high end of the weapon damage range)
Two Handed Weapon Blunt (max high end of the weapon damage range)
Container Carry Capacity
Twist Rings (Max charges and spell level)
Scrolls (Max spell level)
Fetish (Max charges and spell level)
Relic (Max charges and spell level)
Ring (Max charges and spell level)
Staff (Max charges and spell level)
Wand (Max charges and spell level)




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