I retract part of this idea on the basis of findings from the cmdlog. Sam was able to successfully spam close the doors faster than I could open them and flee. So with this finding in mind, I am retracting the request to make modifications to the success rate of flee.
I do, however, continue to recommend reviewing the ability of a mage to command 6 dragon worshipers simultaneously. There is no equipment set or attainable level that can fight back against that many high level mobs.
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Original post follows:
Totec is a level 50. He was wearing 30da, and of course had max dex, etc etc.
Totec was pk'd by Sam, who at the time was un-equipped. Sam had several charmed dragon worshipers attack Totec. With 30da and level 50 evasion, it took several rounds for the dragon worshipers to kill Totec. The fundamental issue was that the ONLY actions Totec took were opening doors and fleeing and was unable to successfully flee from all the charmed worshipers.
I've captured a cmdlog for review of the fight to illustrate the number of flee attempts, and the number of charmed worshipers captured by Sam. I am recommending one of the following two adjustments:
1) Nerf the charm person spell such that fewer mobs of such high level can actually be charmed and successfully commanded by the mage.
2) Reduce the requirements for a successful flee against charmed mobs.
It is my opinion that Totec should at least have been able to successfully flee from the several worshipers to give Sam more of a challenge than simply "order all kill Totec", wait several rounds, "get corpse".




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