View Poll Results: Do you support the change to what is available to loot after a PK?

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  • Yes

    7 38.89%
  • No

    6 33.33%
  • Maybe

    3 16.67%
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    2 11.11%
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Thread: PKs and Corpses

  1. #1
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    Default PKs and Corpses

    The equipment left in the corpse after a PK would depend on the victim's PK rating. Pacifist victims, for example, would retain all but 3 (randomly chosen) worn items. Inventory items are always left in the corpse. Those that don't PK would no longer lose everything if they are killed. Of course, those that do PK have more to gain, but more to lose, as well.

    Do you support the change?

  2. #2

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    I like the theory of this idea with one major draw back. The way that the PK rating is currently done. The help file for PK classification states, "Thus, it is possible for someone
    that has killed a large number of people in the past to be a pacifist a few weeks later." All it would take for a PK'er to go into a battle with very little to loose is just to simply not play or attack for a bit so that they drop back to pacifist. If this is implemented I would like to see some tweaking go along with it. Perhaps something along the lines of once you reach sociopath (and probably fanatic as well), all your stuff will be left in the corpse, even if you drop back to pacifist.

    Other than that, I think it is an excellent option to the recent discussions of making it an option to play a PK mud or a non-PK mud.

  3. #3

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    Wether it can be abused or not doesn't affect my vote, let us not forget that in TFC today it is IMPOSSIBLE to kill someone who doesn't want to fight. There are still ALL of the old techniques for avoiding and escaping fights AND the stats page. The only fully eq'd people who die these days are those who chose to fight. I bring to example Rincewind's recent kill of Gertrude. Everyone was quick to feel sooo sad because Gertrude was killed and is such a nice person. Let us not forget that she was trapped while -chasing- rincewind in an attempt to KILL him. Everyone, no matter how nice, has some small PKer inside them, and those who follow those urges should willing accept the concequences of their desicions. PKing and looting has always been a part of the game and as it stands it has become extremely rare. I ask those who vote on this poll this question. With all the tools to simplify survival sitting directly at your disposal, are you THAT scared! Have we receeded to the level of complete cowards that we would continually take steps to remove player vs. player conflict from our beloved game? Let's do something far bolder. Let's make a return to our traditional moral values. Let's stop good on good violence. Let's hunt those who pick on the weak. If someone is killing and looting let's fight them! I vote not to change the PK code. I vote change the way we PK each other.

    Kylor Stern!

  4. #4

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    I think this would be a positive change, but also don't know if this would be a cure all either. Many pacifists are indeed pacifist because they are not really into that aspect of the game. My suggestion would be the first time they unjustly attack anyone (including enemy) followings they no longer are considered passive. On the same hand, I don't think that one attack would justify miscreant either - perhaps something in between.
    Lord of the Crimson Sun
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  5. #5
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    Default

    Quote Originally Posted by Tynian View Post
    The equipment left in the corpse after a PK would depend on the victim's PK rating. Pacifist victims, for example, would retain all but 3 (randomly chosen) worn items. Inventory items are always left in the corpse. Those that don't PK would no longer lose everything if they are killed. Of course, those that do PK have more to gain, but more to lose, as well.

    Do you support the change?
    So if someone's going to die they could just remove all? Bad idea. I'm sure there are other ways to abuse this as well, but that was the one that jumped out at me. Even without abuses I dislike the idea though, so I voted no.

  6. #6
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    Default

    Indeed, that was unclear. Let me clarify: inventory is always lost. In light of that information, 'remove all' would be a horrible idea.

  7. #7
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    Default

    Yesterday, I surprised a pker (and myself) when they killed me and we both discovered that all of of my worn equipment suddenly wasn't on the corpse, it had transfered to my new incarnation. Honestly, i am not certain for the reason that this occured, (though i have my suspicions,) but i for one was quite happy with the outcome.

    generally, i like this idea, but i also agree with the comment that the pk rating needs to be something cumulative, not time dependent. Simply because charles manson hasn't killed anybody lately doesn't make him a pacifist.

    oh, and in response to kylor's comment:

    Quote Originally Posted by Kylor View Post
    in TFC today it is IMPOSSIBLE to kill someone who doesn't want to fight. There are still ALL of the old techniques for avoiding and escaping fights AND the stats page. The only fully eq'd people who die these days are those who chose to fight.
    this is not true. of the 12 successful pk attempts against me, i had only chosen to stand and fight once. more than half of them one rounded me, and the balance succeeded in no more than 3 rounds.

    Your friendly pacifist bard,
    -

  8. #8

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    well whistler sounds like you already have something working for you in that department anyhow
    I will be devastated if they change this, honestly because I wonder if I will ever feel that thrill again when someone jumps me.

  9. #9
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    Quote Originally Posted by Kylor View Post
    I will be devastated if they change this, honestly because I wonder if I will ever feel that thrill again when someone jumps me.
    If one (permanently) loses protection if they have too many unjust attacks or kills, I would think it would allay your concern. With 191 unjustified attacks and 4 unjust kills, I rather doubt you'd suffer from the burden of protection.

    I could perhaps also give a means of permanently waiving protection, for those that feel their corpse should be "on the line," regardless of their PK status.

    All fixed!

  10. #10

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    I waive all protection. Risk is why I do it.

  11. #11

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    This idea sounds more and more legit
    Lord of the Crimson Sun
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  12. #12

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    I vote yes. Only because I don't play anymore.

  13. #13
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    Cool 1 for you 1 for me 1 for you 2 for me 1 for you 3 for me

    Greetings,

    I like the idea in theory howerver not sure how well it will work in practice.

    One suggestion:
    All limited items (not inventory flagged) are eligible for retrieval by the pker even if those items exceed the 3 item limit.

    I await your considered responses!
    Boromir
    Lord of the Nexus

  14. Default

    Quote Originally Posted by boromir View Post
    One suggestion:
    All limited items (not inventory flagged) are eligible for retrieval by the pker even if those items exceed the 3 item limit.
    I would like to hear the rationale behind this suggestion.

  15. Default

    Would players with justification be allowed to loot an entire corpse?

    -Menelaos

  16. #16
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    Quote Originally Posted by menelaos View Post
    Would players with justification be allowed to loot an entire corpse?

    -Menelaos
    Probably. We need another way to screw over pkers, and while this idea itself is pretty good in that department, it's not complete without further saying "eff you" to them.

  17. Default

    This poll is very straight forward so I had to take it at face value.

    I Voted No.

    What could be done to give back to the TFC PK group? I would like to see this kind of extreme change paired with coding that returns some of what aas been take from them.

    -Menelaos

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