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Thread: Change in effective level calculation; exploring change of maximum levels to 50

  1. #21

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    I like the idea.
    All i have to say hehe

  2. #22
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    *cries on Tynian's shoulder leaving a stream of mucus and saliva*

    Sadistic Femme-Fatale of the Nashite Magi.

  3. #23

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    Quote Originally Posted by Kaira View Post
    *cries on Tynian's shoulder leaving a stream of mucus and saliva*
    Wow... that is not a very pleasant mental image. Thanks!

  4. #24
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    Oh! So the feeling is mutual? That was my *very* response when I read this idea. Regardless I <3 you. hehehe
    Sadistic Femme-Fatale of the Nashite Magi.

  5. #25

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    ... they weren't tears of happiness....?

  6. #26

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    I like this idea a lot. Closing the level gap is great, something more to do is great, moving beyond plantation exp farming is good too. I disagree that it would hurt pk. When pk was at its best most of us were wearing a set of +2dmg gear. Pk will always be limited to player participation. More hp means better battles for those that choose to fight. Toning down the "throw on tons of damage and bash your enemy" concept will improve Pk because it will likely increase player participation. I would have to agree with tynian that the changes would allow us to grow into our current system, and I think a big change like this would allow people who hardly play because they feel like theres little more to accomplish the oppertunity to return.

    -Morgaine

  7. #27

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    I think the second half of this is really building new zones and implementing new skills. I don't think I would want to bump up the "premier mobs" too much, becuase I wouldn't want to be eff 47 in an eff 50 zone bumping into uber mobs you need 6 people or eff 70's to kill. I think new zones with greater new age ultra premier mobs is deffinately the answer.

    Could you imagine having 1000 hp, 800 mana, new skills, and new super areas to explore? Sounds pretty awesome to me. This is the kind of change that leaves a big impact on the realm.

    -Morgaine

  8. #28

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    Quote Originally Posted by morgaine View Post
    This is the kind of change that leaves a big impact on the realm.
    To say the least.

    I wish I weren't so flaky when it came to area writing because I tend to agree that the success of this transition will depend on the community stepping up to provide areas with this new model in mind.

    Argh, you area writers out there are so much cooler than me.

  9. #29

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    so this would take a few years to implement wouldnt it? sounds HUGE.

  10. #30

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    Another point to ponder - what to do with all the exp points the effective 50s have picked up since getting there. Will these be credited towards the new levels or will they start from scratch?

    From a coding standpoint I remember Eronds mud doing somthing like this and having issues with combat and exp code, as ENVY code tied them all togther.

    Hiro
    Ancient Procurator of the Nashite Magi
    Lord of 4AM MUD Time

  11. #31

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    Thats an Envy MUD thing, I never liked that aspect of it.

    I think you raise a good point though Hiro, I immediately think back to the negative exp system that was in place for newbies with less than 2 hours. I could easily see that working in this scenario, the only issue would be to determine how much of that XP was earned back from dying, failing mobmasters and so on; because that shouldn't count towards your level experience.
    Lord of the Crimson Sun
    http://lycron.com

  12. #32

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    Love the idea, and as far as bards go, how about making new games (ie: scavenger hunt!) that gets bards the levels from 30-50 skill class? Maybe also let them learn one more general/skill/spell when they get to 50 prime/skill/magic or something?

    Eathor

  13. #33

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    Quote Originally Posted by morgaine View Post
    I think the second half of this is really building new zones and implementing new skills. I don't think I would want to bump up the "premier mobs" too much, becuase I wouldn't want to be eff 47 in an eff 50 zone bumping into uber mobs you need 6 people or eff 70's to kill. I think new zones with greater new age ultra premier mobs is deffinately the answer.
    All we need are the builders!

    Quote Originally Posted by morgaine View Post
    Could you imagine having 1000 hp, 800 mana, new skills, and new super areas to explore? Sounds pretty awesome to me. This is the kind of change that leaves a big impact on the realm.
    On the hit point and mana front, level gains might be a fixed amount after level 30, like, perhaps, 5 hp 2 mana for each level gain after 30, regardless of primary class. The numbers are just examples, but that would mean that a triple 50 would have +300 hit points and +120 mana. The advantage is that once you reach level 30, you don't have to worry so much about leveling equipment, or that bad stats will make your character even worse over time.

    Quote Originally Posted by Totec View Post
    I tend to agree that the success of this transition will depend on the community stepping up to provide areas with this new model in mind.
    Yes. XP would be mighty difficult to come by if there aren't areas to support the levels.

    Quote Originally Posted by Matthias View Post
    so this would take a few years to implement wouldnt it? sounds HUGE.
    It depends on what you mean. The code part of it wouldn't take all that long. If we decide to adjust current areas upward, that could take a while. New areas would depend on player submissions.

    Quote Originally Posted by Hiro View Post
    Another point to ponder - what to do with all the exp points the effective 50s have picked up since getting there. Will these be credited towards the new levels or will they start from scratch?
    Well.... that depends on the character. Any XP you earned after becoming level 30 "counts," up until you're within 1 xp of level 31. If you have expnext in your prompt, it shows up there. Any XP after that is lost. For example, Corri needs 1 xp to level. On the other hand, Shon is 226K away. I guess he has died a lot.

    Quote Originally Posted by Lycron View Post
    I think you raise a good point though Hiro, I immediately think back to the negative exp system that was in place for newbies with less than 2 hours.
    If I remember correctly, that code was put into place to prevent lower level characters (like 10th) from suiciding again and again and again and again.

    Quote Originally Posted by Eathor View Post
    Love the idea, and as far as bards go, how about making new games (ie: scavenger hunt!) that gets bards the levels from 30-50 skill class?
    That was exactly what I was thinking. There would probably also be a mobmastery progression.

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