I figure I'll pitch in my advice for those who want to read it. I read the advice that has been posted recently and there are a few things I can see that I don't like about it. Don't ever flee/c spell when someone jumps you since you can lose concentration and even if the spell works it lags you for one round allowing your pursuer to hit you again, that is a bad idea. Here's what I used to do to avoid PK before I adapted my "take every fight I can" policy...
1. Use every natural defensive tactic available to you at all times. Alarms, phosphate, pump TS, whatever it is and do a whoz ALL THE TIME!!
2. Yes it's cheap but oh well everyone does it. Check the stats page regularly!! If there is someone on that you can't see SAFE SIT!
3. Potions have no lag, they are fast and friendly, stock them in high number and organize them meticulously!!
4. Potions for fighting can be in bags, potions for -escaping- can NOT, they MUST be in your inventory!!! Here is a rough draft of what you need to carry IN YOUR INVENTORY
-remove curse x1, and have you remove curse alias/trigger set to quaf/retrieve next potion from bag...
-cure blind x2, also set to retrieve another after quafing. carry two in case you use one in darkness or they get stolen.
-recalls. I carry 3 or 4 depending on how much room I got and I use shimmering vials since there are less items in the game that respond to "shimmering" fact is there are tons of "recall" items and "red" items, why make it easier for the PKers right....
-JUMP potions. POTIONS HAVE NO LAG you can set an alias/macro/trigger to quaf jump/quaf recall back to back and both potions will be quaffed at nearly the exact same moment which means you can safely recall in a locked room even though you can't flee. I have escaped COUNTLESS locked rooms because of this, as long as they are recallable. Using pass door is NOT safe because any doors that can be locked can NOT be passed.
-sanity. I carry one in my inventory even though this one is less of a priority. sometimes when fear'd or confused you can't retrieve the potion from a bag so having it in your inventory is one less command that could go wrong.
So in conclusion your inventory should be:
(2) an ink sac
(3) a shimmering vial
a magenta potion with (whatever nice spell) swirls
(2) a bright white potion with (whatever nice spell) swirls
a glowing potion (be sure its remove curse and not strength) with (nice spell) swirls
then whatever other junk you need to carry. just be sure you set your buttons and stuff all to get potions from bags to replenish your inventory as you use them and ALWAYS RUN FIRST then ask questions later. Don't even THINK about what is happening. As SOON as you are disturbed by a PKer in any way hit your flee/quaf 2.shimmering button, if it doesn't work then IMMEDIATELY hit your quaf jump/quaf 2.shimmering button. if anyone gives you items during a PK then try to drop them quickly and hit your escape button right away before the PKer can give you more. Avoiding PK is a matter of playing safely and not taking risks with PKers around. If you must take a risk and leave safe then watch that zone and be ready to run at a moments notice.


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