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Thread: (Glowing) Amulet of clear sight

  1. #1

    Default (Glowing) Amulet of clear sight

    Prevents the wearer from being blinded - or cures blind when worn. Glowing tag so it can be seen in inventory when blind.

    This came from me fighting an archmob and being blinded like 5 times in one fight. Since I don't have 'cure blind' i had to use potions and my store of cure blinds was quickly depleted.

    I don't think this item would be OP but would be kind of fun to have.
    Last edited by Tynian; August 20th, 2011 at 11:19 AM.

  2. #2
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    It's a neat idea - most people just locate them but you can't. Maybe add this to the affect of TS Amulets but not the TS spell?

  3. #3

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    I was thinking about this idea more and it shouldn't have a glowing tag. Otherwise it would just be like an unlimited cure blind potion.

    I think you should need to be wearing it before you fight in order for it to be effective. This way it won't be OP since you will be losing an amulet slot to use it.

  4. #4

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    I could also see these being useful against the Darkness spell. Sort of on a level of spell vs level of amulet, like a TS, basis. I'd bet a sunlight spell would hurt like hell if you wore the amulet.

  5. #5
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    I'm all for this one.

    1: No (glowing) flag though...that just makes it a little too cheap and easy...thus...cheasy.

    2: It would give me a reason to cast random sunlights about the realm to mess with people the same as shamans do with phosphate...please pretty please? Chaos and havoc?
    -=SuicideMage=-

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    At the worst let the glowing flag be a random affect like it could be....then you could just get uber uber lucky...
    -=SuicideMage=-

  7. #7

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    Yeah, I think a sunlight spell could lag the wearer, if it didn't blind them.

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