there any possible way that, given the small size of our player base, it could be coded so that a "good" following could take residence in a non-hometown "area" and set up defenses and such, so that the inhabitants "join in" if battle occurs?
vice versa, you'd have evil players who could, say, take over and run a non-hometown area through fear and gruesome death.
Just thought it'd be mildly interesting to see if we could get some actual wars going on, this 1-1 stuff is fun..but gets tedious.
Given our player base, it'd probably have to be based on alignment rather than following..


Reply With Quote

Bookmarks