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Thread: Shamans and Ideas

  1. #1

    Question Shamans and Ideas

    Well in the case of an arguement, Shamans skills are becoming more and more useless...
    1. The one i am the madest about is Meditate... With the new regen code it makes this skill useless...
    2. Control Weather... if there are spellcasters that recive this spell it should be implemented.... such as when lightning flashes in the sky have it hit some one.... when it rains have some one fall... i dont know really i just hate useless spells.
    3.Give move... nothing much to say there is refresh...
    4. Weave... as being the only class that can actually make something the product should be different then another container item. that skill should act like enchant acts to weapons for mages....

    I am not bagging shamans, in trade for all these skills, spells like locate object, or continual light should be given.. just a thought....
    or make it so the shamans can use there extra pracs towards HP or MP. because Shamans specialize in protection... just a thought.,..

    Rydell.

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    Shamans probably do need more versatility.

    Meditate is useless. But then, I was hearing that from shamans all along, so I guess it's not much of a change. In all seriousness, meditate has been mentioned before. I can't think of how to "fix" it, though, so it's useful. I'll give it some more thought.

    In general, I am opposed to generalizing spells any more than they already have. Continual light, or some variant, isn't all that objectionable, though I think that every class should need to ask for some sort of help from the other classes. I feel more strongly about location object. In fact, I have considered off and on over the years making the mage locate and cleric locate able to locate different types of items. Doing that means they will both lose something, though, and I haven't gotten much past the thinking stage.

    I would much rather have unique spells for shamans.

  3. #3

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    1. As for a "fix" meditate, it's not really "broken." The skill, in principle, is supposed to aid the shaman in regenerating lost hp, mana and moves while locked into a very vulnerable state until everything is completely regenerated. The reason why so many shamans complain about this skill is that there are a lot of times when a shaman will meditate and receive way less hp, mana and moves than if they were to simply sleep. Being stuck in a meditate like that wastes a lot of time they would rather be out and about exping, exploring or engaging in some kind of meaningful (to them) battle. (I personally have been stuck in a meditate for well over 20 minutes regenerating a meager 7 or 8hp per tick, starting from near death and having close to 600hp.)

    I can't think of how to "fix" it, though, so it's useful.
    My suggestion would be to use a minimum regen rate, such as 25hp per tick, which was max regen for hp with max con before the changes. The same would go for mana and moves. There could be penalties for meditating while cursed or poisoned, but the minimum should probably not go below 15 to 20hp per tick.

    2. I've heard about other muds that have random weather events such as players being struck by lightning or balls of hail in bad weather, being blinded by sand in a windy desert area, slowed regen rate while wet/cold in rain/snow and outside, etc. Control weather could be altered to be a bit more useful if things like this were to happen, such as allowing the caster to better specify how to change the weather (eg: cold, snow, blizzard, hail, windy, rain, etc.)

    This spell would also become more useful if there were more weather-dependent spells, such as hurricane needing a windy environment, thunderclap to need a rainy or stormy environment, etc.

    3. With the addition of refresh to the shaman skill set, give move has become pretty useless. My personal suggestion would be to remove this skill and reimburse anyone that had practiced it.

    4. Weave is a neat skill. It is essentially another make bag skill that uses way too many practices and produces heavy containers that may or may not rival the bags created with make bag and require corpses from plant mobs, which are not in a great abundance.

    the product should be different then another container item. that skill should act like enchant acts to weapons for mages....
    I'm not really sure what that is supposed to mean.

    Continual light, or some variant, isn't all that objectionable, though I think that every class should need to ask for some sort of help from the other classes.
    Perhaps a spell based on the soul that would create a limited light (limited as in it would burn out.)

    I feel more strongly about location object.
    I've often heard that shamans would love to have a 'locate corpse' spell. That kind of spell would tie-in nicely with their other corpse-related skills.

  4. #4

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    Just some thoughts:
    1. As was previously mentioned, give move is obsolete. Unless you want to intentionally deplete yourself of moves, refresh is just better in every way. And if you really want to do that, you can just pace around in the mountains too.

    2. I've posted an idea about continual light/tweaked infravision in-game already. As it stands, shamans simply cannot risk dying at night, or have to waste a slot in storage on a light.

    3. Meditate does not compare favorably to sleeping in today's TFC. Now if meditation restored more HP/MP/MV and cured status ailments, like poison, disease or deafness...then it would be worth considering. But as it stands, it's worthless, and I haven't used it once since the new changes were put in place.

    4. If weave made a small aggressive plant minion instead of a basket that is smaller than a bag (a skill we already have, by the way), it might be worthwhile. Heck, I'd even be willing to make it a stationary mob, since it is a plant. This root creature would work as a sentry to slow down enemies pursuing a shaman, and also as an alarm of sorts (we'd hear their death cries in the area). It would have the same restrictions as weave in that husks would have to be readily available - which is not a lot of zones - but would add an interesting element to the shaman arsenal while not being too overpowering.

    Just some ideas. Thanks for hearing us out!

    - VV

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    Quote Originally Posted by Rydell View Post
    Well in the case of an arguement, Shamans skills are becoming more and more useless...
    1. The one i am the madest about is Meditate... With the new regen code it makes this skill useless...
    2. Control Weather... if there are spellcasters that recive this spell it should be implemented.... such as when lightning flashes in the sky have it hit some one.... when it rains have some one fall... i dont know really i just hate useless spells.
    3.Give move... nothing much to say there is refresh...
    4. Weave... as being the only class that can actually make something the product should be different then another container item. that skill should act like enchant acts to weapons for mages....

    I am not bagging shamans, in trade for all these skills, spells like locate object, or continual light should be given.. just a thought....
    or make it so the shamans can use there extra pracs towards HP or MP. because Shamans specialize in protection... just a thought.,..

    Rydell.
    A shaman's view:

    1. The solution to shaman meditate is simple: remove the -gossip toggle from shaman characters. That way, the only way to turn off gossip is to meditate.

    2. Control weather is awesome. You...control the weather. What else can you ask for? This is especially useful for making favorable weather for outdoor RP events (or unfavorable, depending on your bent ).

    3. Yes, this spell is pretty much useless now. Even before refresh, nobody really went around asking you for moves. Only mana.

    4. You can make a bag...out of a plant! How cool is that? Maybe change this skill to include elven corpses, since most elves tend to be vegetables anyway.

    As for the light skill, how about this one: Ectoplasm: makes the shaman temporarily glow so that he can see in the dark without a light. Perhaps a small ac bonus too.

    I was always in favor of a shaman skill that would cure a person of a disease/poison/curse, then inflict the effect upon the spellcaster. Shamans live for pain.
    Nakka, Child of Sorrow
    Divine Spirit of the Nashite Faith
    Southern Continent Shuffleboard Champion

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    Quote Originally Posted by Okk View Post
    I was always in favor of a shaman skill that would cure a person of a disease/poison/curse, then inflict the effect upon the spellcaster. Shamans live for pain.
    You crack me up, Okk. And hi!
    "We never touch people so lightly that we don't leave a trace."

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