How important is the god/follower system to you?
The current system has several things to recommend it:
- It is a defining characteristic of TFC. We've had the god/follower system from the beginning.
- It is different than what is found on most games. Guilds and clans are more common.
- Most of the kinks have been worked out.
- As a follower, you can get spells or equipment from your Immortal anytime they are available and willing.
- Having your god online and able to render aid during a PK can confound your enemies and give you the advantage.
It also has some problems:
- In years past, FLIs (Following Level Immortals, or demi & lesser gods) had a greater role in policy enforcement. These days, that's a very secondary part of their job description, leaving them with little to do if followers aren't keeping them busy with something.
- They are relegated to spell casting and managing their massive inventories.
- FLIs really don't get to "do" much. When there are no followers online, they are sitting around in their temples.
- Privy to Immortal information -- information that they can know but are not allowed to pass on to mortals. Yet, it happens and is almost impossible to stop.
- Temptation -- You can see where a potential PK victim is. Wouldn't it be nice to convey their location to one of your killers...? Likewise, you see that some non-followers are planning an ambush of your favorite follower. If only you could warn her...
- Use of Immortal information to benefit themselves.
- Something level 50s can relate to: most FLIs have nothing more to achive, especially if one is not interested in area writing or becoming a god+.
- No continuity. If the FLI retires, the following vanishes.
To their credit, we've been blessed with principled Immortals who largely do not take advantage of the rules. Regardless, conflicts of interest arise when we provide Immortal/administrative information that is only supposed to be used in limited and narrow situations, yet FLIs also have a vested interest in their following and followers.
So, back to the question: how integral is the god/follower system to you as a player? Could a guild or clan system serve the same function for you? Or would the absense of the god/follower system ruin the game for you? What are the most important aspects of being in a following?
I don't want to get into how changes would be implemented or what would happen with staff. If changes were to be made, all of that would need to be figured out, planned for, and communicated. We're definitely not to that point.
Let me know what you think.


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