I can't believe a mage is suggesting this. But the fact remains, I miss cause disease and the chaos it caused.
I can't believe a mage is suggesting this. But the fact remains, I miss cause disease and the chaos it caused.
I support this idea. In fact, I was going to work on it a week or two ago and got distracted...![]()
GODS YES! The idea of people dying to plague makes me all tingly inside. Dmg that's based on your eff level..it puts a smile on my face.
I know it's petty and simple, but it's little changes like this that add to TFC.
Always about the little things, you know. (as long as they keep coming, and entertain our internet-soaked brains at a quick pace)
disease was fun, you either sat in a room alone for no one else to contract it and gossiped every minute for "cure at ROR please?" or tried to pass it along to everyone
Heh, I loved going into Elemental Canyon or Dwarvenhold Mines and killing a rat. Then being spammed off the mud because the rat had 70 items on it.
![]()
It is one of the aspects I miss most.
Working on cause disease -- expanding it to include multiple diseases.
Actually "C" would had been my choice... since I'm a mage and not able to cause disease.... As long as the leeches or other such cure is still around... and as long as immunity is effective... Bring it on!
Yes... it's a pain... but so is Ink *wink*![]()
Ink will give you a disease, too.
Are multiple diseases going to have multiple cures?
The one cure disease will cure any of them.
but there will be alternative problems associated with each particular ailment, I'm assuming? That makes me tingly, too..HIGH FIVE! *slap, snap*
Yes. Strains will have greater effect on some races than others, and other strains may not be (as) damage-oriented.
so..no High Five?
This is sounding awesome..
I say bring it back, and remove the immunity bestowed by health ammys. Things always go better with plague!![]()
I agree-- the idea of different strains having greater effect on different races is awesome. As for Health Ammys...once again, I think they should just be totally removed.
Jashon said:
I have started a new thread for the health amulet topic. It can be found here:As for Health Ammys...once again, I think they should just be totally removed.
http://forums.finalchallenge.net/sho...?p=673#post673
Well... my disease writing efforts have stalled.
I think it has infected me. I'm tired. Working on it further gives me the cold sweats.
I've cut back on my original plans. The code is fairly close. There are a few little problems to work out. I'm also concerned about the infection rate (it's crazy), and the mob mortality rate (around 50%). I'm also concerned that being able to almost kill mobs via disease could make just about any mob relatively easy.
So, disease has stalled. Hopefully, it will start moving again soon.
just give some big mobs the ability to cast immunity
Make characters under level 5 immune to disease. Make mobs over level 30 immune to disease. Add immunity as a spell to any casting mobs, or just limit the effects of disease on mobs (it can still infect PCs but doesn't drop mob hps... perhaps there'd be a visual clue that it is infected).
Bookmarks